I switched to OS X for work since it provided a nix type OS with significantly better applications & ease of use on the GUI level than Linux distros at the time. It’s just all the extra stuff they put on top of BSD that is walled. Unless you’re the type who likes to tinker with your OS source code, OS X isn’t much more of a walled garden than Linux. SteamVR was the only major VR platform to support MacOS since early Oculus development kits since then Oculus has steered clear of MacOS. This week Valve quietly announced that it has ended support for SteamVR on MacOS, “so that our team can focus on Windows and Linux.” The company advised that legacy builds will remain, and that developers and users can opt into the SteamVR beta branch via Steam to continue to use those builds. With the vast majority of the VR audience (and gamers in general) on Windows, it seems few developers thought it would be worth their time to do so less than two dozen SteamVR games offer support for MacOS now three years after support landed.
Simply adding MacOS support to SteamVR didn’t mean existing SteamVR content would suddenly work on MacOS, developers would still need to spend plenty of time porting their games to the OS. Apple Seeks to 'identify new computational display technologies for AR/VR' with New Hiresįor Valve’s part, the company had continually updated SteamVR alongside Windows and Linux versions.